![]() Also, strategic and luxury resources are automatically accessed by the new City Center. Resources (all types) remain on the tile their bonus yields continue to apply, if they bring the tile's Food or Production above 2 (or if they are other yield types).Note also that any yields previously added to the base terrain (by Wonders, Disasters or anything else) remain, making the tile more valuable! ![]() Plains Hills add an additional point of Production (but Hills on other terrain won't). The yield of the tile occupied by the City Center is increased to 2 Food and 1 Production if either was previously lower (before any bonus yields are applied).Note that the feature is removed, not harvested, and you won't receive any lump yields. Any removable terrain feature on the tile ( Rainforest, Marsh, Woods) will be removed even if you don't have the necessary technology.Any Barbarian Outpost on a claimed tile is destroyed (although any barbarian units within range will remain) any Tribal Village is activated and its benefit received.If any of these tiles are already owned by another civilization or city-state, the closest neutral tiles within 3 hexes of the new City Center are claimed instead. Upon settling, the six tiles adjacent to the new City Center are claimed by the city's owner.When the "Found City" ability of the Settler is activated, the City Center of the new city is placed on the tile the Settler previously occupied. The Settler Lens See Lens (Civ6) Effects of Settling If there is a body of water in between the two City Centers (i.e., if one City Center is on a different landmass), this distance requirement drops to 3 hexes (2 hexes between, so that the innermost ring of both cities cannot overlap).Normally, a city must be at least 4 hexes away from any other City Center (3 hexes between any two City Centers).The player will gain use of that resource (if it is strategic or luxury) and the resource's bonus yields. Cities may be founded on top of resources.Cities cannot be founded on natural wonder tiles, even if they are passable.You can found cities on terrain features (all but Oasis), although most of these will be removed on foundation. Cities must be founded on land, on a valid, passable tile.Unlike previous Civilization games, the names of cities settled after the Capital are now chosen randomly from a list rather than in a specific order. Each Settler may found one city and is consumed in the process. ![]() A Settler is required to found a new city.The opening of the Panama Canal in the early 20th Century further expanded Auckland's role as a vital stop in South Pacific shipping routes. Even its limited military skirmishes had financial resolutions: when a Maori tribe sought to attack the city in protest of their chief's arrest, Aucklanders settled the matter by handing over a substantial amount of tobacco. Though the capital later moved to Wellington, Auckland's loss of political prestige was more than compensated by its vibrant economy. He renamed it Auckland-roughly translating to "my patron is the Earl of Auckland, and I want him to think of me favorably when I ask for more money." In 1840-nearly 500 years after the Maori arrival-the new British Governor William Hobson decided Tamaki Makaurau would make the perfect colonial capital of the very new New Zealand. ![]() The settlers named it 'Tamaki Makaurau'-roughly translating to "the maiden sought by a hundred lovers." Protected natural harbors on either side of the isthmus offered plentiful fishing and a base for war canoes ('waka taua'). When the Maori settled upon an isthmus in what is now northern New Zealand, they found the surrounding landscape full of fertile land, lush jungle, and dormant volcanos. Even if you are not playing as a civilization that prioritizes seafaring, as long as you settle a lot of coastal cities which are hampered by low Production, a combination of Auckland's bonus and Liang's Fisheries can definitely turn any city into a production powerhouse. Maritime civilizations such as Phoenicia or England, and especially the Netherlands, Indonesia, or Norway with their own infrastructure that improves coastal tiles, should definitely prioritize suzerainty of this city-state higher than any other one. On water-dominated maps such as Archipelago, Island Plates or sometimes Shuffle and Fractal, Auckland is the one city-state on which to focus your envoy power because it can shift the power balance into its Suzerain's favor by turning every coastal city, from low growth with low Production, to a bustling industrial center, especially after the Industrial Era comes. Given the right map type, Auckland is arguably the most impactful and heavily contested city-state in the game.
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